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A fantastic spell that opens up a huge variety of OTK when it's used properly, this card has a place in Beat Downs (when combined with Magical Marionette) and even Exodia Decks. It's banned in the Advanced Format, but is great for casual games at home. Recommended. Tom Cowin - Dec 08
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After playing this you opponent will look at its effect, laugh and then comment on how broken it is. The only problem is the summoning conditions but in the correct deck this won't matter because it will be summoned at least by the second turn. Daniel Fletcher - Dec 08
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I really like this card, it is my headliner for my Level deck bring it out onto the field and prepare for the opponent to quake in their holes. Using it right is difficult however having it in your graveyard can often be more helpful than having it in your deck as Level up doesn't work on it because it is not stated in Armed Dragon level 7's text anyway I really enjoy this card and have had great fun with it. Martin Baxter - Dec 08
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This card is very good especially in one based on the new television series along with Junk Warror, summon Junk warrior with a syncro summon then syncro summon again to get Turbo Warrior. Martin Baxter - Nov 08
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This card is an instant Syncro monster. Summoning 2 level 3 pshychic monsters means the potental for a level 6 syncro monster such as goyo gaurdian. However with difficult summoning conditions and a high cost value of 2000 LP to summon the 2 monsters makes it hard to run in competitive decks. Martin Baxter - Nov 08
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This card has great pottential in any deck, with the ability to shut down any 2 traps on the field as long as it is in the graveyard, it may not be seen in tournament decks but I will be using 1 of them in my deck. Martin Baxter - Nov 08
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This is a really useful card in a synchro deck as it makes getting out a big 8 star guy turn 1. If ithat happens its really hard for your oppenent to recover. Chris Parkinson - Nov 08
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In my humble opinion, this is the worst of the three synchro dragons. It is somewhat restricted to plant decks, and the hype about it going with Psychics was rubbish. This leaves Psychics pretty rubdish and the plants OK. The Atk is a letdown, the effect soon wears off and generally pretty poor. Ben Walter - Nov 08
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There is absolutely no point to this card. Its ATK is awful considering your giving up the other Neos with better abilities, not to mention the Neo Spacians themselves. Its ability sucks, wow an extra 500 ATK! Black Pendant, Mavevelonent Nuzzler, Mage Power etc - all better. Yes, it is more splashable and will see decks of all three #39s, but really it's awful and should remain in the trade folder or smouldering atop the fire. Ben Walter - Nov 08
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Aasily the best card in set of traps in this pack easily useable and very very strong works espacially well in removal decks. Jake Miller - Nov 08
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This is an amazing card, its effect really makes a difference. having 3 of this card in your deck means there is a high chace of having it in your first hand and that means summoning this and also normal summoning a monster, getting 2 monsters on your first turn really puts you on the winning side right from the start. Tracie Anton - Nov 08
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This card works really well when accompanied with zombie world, your opponent will really feel the pressure when getting attacked by their own monsters. Tracie Anton - Nov 08
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